It’s no secret that video game stories are kind of terrible. Rarely do you find a phenomenal story in a video game, and oftentimes, the story instead takes a backseat, merely acting as a support for the gameplay. (This changes a little if you consider visual novels video games, but let’s not get into that … Continue reading Tone Shifts are Really Cool (Rambling on about Fire Emblem: Three Houses)
Exploration is by far my favorite part of Genshin Impact. That being said, the exploration part of Genshin is far from flawless, and one big issue I think is the collectibles (anemoculuses, geoculuses, etc). In this post, I discuss why.
Genshin's 1.6 patch is out, and it's much bigger than I thought! Here's some fantastic things about it that I'd like to see in future areas too.
The willing suspension of disbelief if a concept in film, or in media just in general, which describes when the audience avoids thinking critically to believe a concept for the sake of enjoyment. And when the audience breaks the suspension of disbelief, the audience flips off that switch that prevents them from thinking about that … Continue reading The Suspension of Disbelief in No Game No Life
For the longest time, ever since the first pokemon game, players have never had the ability to customize their own character's design. Now, I don't know about you, but I actually never had any problems with this. In the first place, the original games were tiny pixels, so obviously there isn't much room for customization … Continue reading Pokemon Sword and Shield’s Dress Up Features are Simply Great!